Mario 64 Wii Wad

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Super Mario 64

Developer(s)Nintendo EAD
Publisher(s)Nintendo
SeriesSuper Mario Bros
Platform(s)Virtual Console, Nintendo 64
Release date(s)Nintendo 64
JP June 23, 1996
NA September 26, 1996
EU March 1, 1997
Virtual Console
NA November 19, 2006
JP December 2, 2006
AUS December 7, 2006
EU December 8, 2006
Genre(s)Platform
Mode(s)Single-player
Input methodsGameCube Controller, Classic Controller
Compatibility5
Perfect
GameIDsNAAJ01, NAAP01, NAAE01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Yesterday I tried downloading the Wii Virtual Console version of Super Mario 64 from the MarioCube Respoitory. But when I tried installing it onto my Wii, I kept getting errors. I recently tried extracting the contents of the WAD to a folder, and when I checked inside, there were no.app files anywhere. MarioCube is a repository focused on preserving Wii and GameCube goodies. We also have a wiki dedicated to obscure history of Nintendo consoles.

Super Mario 64 (スーパーマリオ64, Sūpā Mario Rokujūyon) is one of the first three dimensional (3D) platform games. Super Mario 64 features free-roaming analog degrees of freedom, large open-ended areas, and true 3D polygons as opposed to two-dimensional (2D) sprites. It established a new archetype for the genre, much as Super Mario Bros. did for 2D sidescrolling platformers. Hailed as 'revolutionary', the game left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control.

In going from two to three dimensions, Super Mario 64 placed an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, replacing the linear obstacle courses of traditional platform games. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games. The title is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.

  • Jul 19, 2018 An icon used to represent a menu that can be toggled by interacting with this icon.
  • Super Mario 64 Wii Emulation (Pirated) It's a well known fact to most who homebrew that Nintendo 64 emulation is possible on the Wii through Wii64 or other such emulation software. Hypothetically, with Super Mario 64, a user who isn't aware of the AI would not try to experiment with it or any of its known phenomena.

Descargar Super Mario 64 Wad Wii

  • 2Enhancements
    • 2.116:9 Aspect Ratio Fix

Problems

There are no reported problems with this title.

Enhancements

Wii

16:9 Aspect Ratio Fix

The Widescreen Hack has clipping issues that can be fixed by using these Gecko Codes instead.

NA

EU

JP

HD Texture Pack

Texure pack is complete.

Super Mario 64 Multiplayer Wad

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Super Mario 64 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-13219(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7719Windows 7Intel Core i3 @ 2.53GHzIntel GMA X4500HDRuns at 60FPS; no sound with HLE plugin (use LLE instead but you will need DSP file dsp_coef.bin and dsp_rom.bin placed in the folder user/gc in Dolphin emulator)CoolKirby
3.0-368Windows 7AMD Phenom x4 965ATI Radeon HD 487060FPS,To fix sound just click(activate) Wii (home) menu and exit back
4.0-6029Windows 7Intel Core i5-3570Intel HD Graphics 4000Completed without any problems. Collected all 120 Stars. Played fullscreen (1920x1080) with 1x native resolution and HLE sound.humdi
Ishiiruka-785Windows 10Intel Core i5-3320MIntel HD Graphics 4000Nearly perfect. Steady 30FPS throughout an hour of play. Very minor texture flickering. SETTINGS: Direct3D11, V-Sync, Force Analog 16:9, 1.5x IR, No MSAA or SSAA, 4x AF, 2x XBRZ Texture Scaling, various post-processing enhancements (FXAA and SSAO, to name a couple) via DolphinFX and IshiirukaFX shaders, Safe Texture Cache, Full Async Shader Compilation, Fast Depth Calculation. SETTINGS IN GAME PROPERTIES: AR Codes for Remove Dark Filter and Extended Draw Distance, Gecko Code for 16:9 Aspect Ratio Fix. This is running on a HP ProBook 6470b. The program 'ThrottleStop' was needed to disable power-saving functions that were killing the frame-rate previously. It sometimes takes a few seconds after getting in-game for the FPS to reach its target and stay there.Jodeth

Gameplay Videos


Super Mario series
GameCube
Nintendo Wii
  • Super Mario Galaxy(2007)
  • New Super Mario Bros. Wii(2009)
  • Super Mario Galaxy 2(2010)
  • Super Mario All-Stars: 25th Anniversary Edition(2010)
  • Virtual Console
    • Super Mario Bros.(1985/2006)
    • Super Mario Bros.: The Lost Levels(1986/2007)
    • Super Mario Bros. 2(1988/2007)
    • Super Mario Bros. 3(1988/2007)
  • Super Mario World(1990/2006)
  • Super Mario 64(1996/2006)
  • Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Super_Mario_64&oldid=171399'
    Super Mario 64 re-imagined as a multiplayer game, created after dozens (if not hundreds) of grueling hours of reverse-engineering.
    I've also included the extensive documentation for those interested.
    Downloads:
    ​SMSR Multiplayer 1.2.1 (Mirror)
    ​SM64 Multiplayer 1.4.2
    ​SM64 Multiplayer 1.3.1 [Wii WAD]
    MEGA Decryption Keys:
    SMSR Multiplayer 1.2.1: !QRMNYXLfLmirmd7ZtVljJNeb4gIeUMlsaYFocT5LdB0
    SM64 Multiplayer 1.3.1 [Wii WAD]: !77CA-m4YtOa5m4w8yp3iHiLin9c_y53u0kaeViQzfjs
    ​Note: If you are not using the included emulator, you will need to set the default memory size to 8MB under advanced settings in PJ64.
    (This post was last modified: 04-10-2017, 05:23 PM by Skeletons.)